Pixels are a universal currency. They can also be used for 3D Printing.
Pixel
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Pixels are the main currency in Starbound and are required for many functions, such as purchasing items from NPC vendors, printing items using the Pixel Printer, and crafting certain classes of objects such as Teleporters.
Obtaining Pixels
There are multiple ways of which pixels may be acquired. These include: killing monsters, searching containers and destroying breakables, completing quests, selling crops and other items (see Terramart Shipments), collecting rent, refining ores at a Refinery, harvesting Fish obtained via fishing, and rarely by activating Status Pods.
Saving Pixels
When the playerdies in Casual difficulty they'll lose 10% of the pixels they currently have. In Survival Difficulty Mode, 30% of carried pixels are lost instead; in Hardcore, no pixels are lost on death - rather, all pixels are dropped on the ground along with all items being carried at the time of death (allowing someone else to take all the pixels for themselves if they happen upon the death site).
Pixels can't be directly stored in containers, but the player can use a Pixel Compressor to compress pixels into voxels, which can be safely stored. Voxels can then be extracted at a later time for usable pixels.
You can hold 9,999,999 Pixels in your 'wallet' maximum; as well, up to 40 stacks of 1000 10k Voxels can be carried at a time, allowing for up to 409,999,999 Pixels value to be carried at once (not including the effective Pixel value of items in other tabs which can be sold, shipped or refined into Pixels).
Pixel Farming
There are several ways of viably amassing large amount of Pixels:
- If a player can invest 200,000 Pixels into 20 of each elemental Fluffalo egg, the resulting herd will produce 20 each of the elemental items. These can be exchanged at Treasured Trophies for 20 Perfectly Generic Item, which can be crafted into one Perfect Trousers. This sells for 10,000 Pixels--12.5x as much as its raw ingredients. This process can be done once every ~15 minutes, and can be expanded to bigger herds.
- If a player has amassed large quantities of Titanium Ore, Gold Ore, and Silver Ore, they may profit by acquiring and selling a Station Transponder from the quest Your Very Own Space Station. This produces a net 29,000 Pixels--nearly 8x as many Pixels as refining the ore.
Trivia
- Pixels may be made of some kind of unstable element that is able to change its appearance and texture in an instant. The Pixel Printer may be controlling this ability in order for it to be able to actually print different objects.
- The exchange rate in Starbound is very tricky. If we take a royal toilet from the game, which is made of solid gold, and compare its 105 pixel worth to its USD counterpart which is $2,001,232.00, you get 1 pixel = $19,059.35 (or £14723.94). The problem is that the exchange rate is not constant: An average AA Battery in the U.S. is worth $0.81 (or £0.63), but is worth 50 pixels in Starbound which means that 1 pixel also equals about $0.02 (or £0.01). Technically, there is no point to do the exchange rate of it because the only way we'd be able to understand it correctly would be to live in that future where gold is considered so extremely common because of the ability to travel across galaxies in a single bound, and where AA batteries are considered as uncommon because nearly nobody uses them anymore.
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Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Pixel&oldid=182982'
In admin mode, commands can be used by typing a / followed by the keyword for the command. Admin mode can be toggled on and off using the command /admin.
On multiplayer servers there are several settings that can block players from gaining admin privileges.
Note: These commands are executed from the chat. Some of them do not work, or are broken, however the majority of them do work, although they may require some trial and error to use properly.
Command | Description |
---|---|
/admin | Enables or disables admin mode, which enables all crafting recipes, prevents damage or energy loss, and allows access to admin-only commands. |
/aiaction | Usage /aiaction actionJson. Perform a SAIL action. Example of unlocking a tech: /aiaction {“action” : “showTech”, “techName” : [ “humanhoverbike” ]} |
/aicommand | Usage /aicommand commandName. Executes the specified predefined AI command. |
/aimessage | Usage /aimessage messageId. Triggers the player to receive the AI message with the specified id. |
/cinema | Usage /cinema cinematicPath. Plays the specified cinematic for testing. |
/clearaimessages | Resets all history of received AI messages, allowing the player to see these messages again. |
/clearstagehand | Despawns any stagehands with broadcast areas containing or positions close to the current cursor position. |
/coordinate | Displays the current coordinate of the world you are on or orbiting. |
/disableSpawning | Disables automatic monster spawning planet-wide until you leave the planet or logout. |
/enableSpawning | Re-enables automatic monster spawning. |
/entityeval | Usage /entityeval <lua>. Evaluates given script in the context of the closest scripted entity to the cursor. |
/eval | Usage /eval <lua>. Evaluates given lua in script processor context. |
/fixedcamera | Toggle locking the camera’s position; camera will not scroll. (May cause sectors not to spawn and monsters to spawn right next to or on top of you if offscreen. Useful for recorded demonstrations.) |
/fullbright | Toggle disabling the lighting engine and show everything. |
/gravity | Display the gravity at the player’s position. |
/help | Shows a list of commands. Use /help commandName to get detailed documentation. Available commands are: %s. |
/itemid | Displays item information in chat and the log. |
/naked | Remove all gear. Useful in macros to give a character new gear replacing the existing gear, or you know, for fun. |
/played | Displays how long you’ve played this character. |
/reload | Reloads your local, client side assets. Will cause lag as they are reparsed. |
/resetgravity | Undoes /setgravity. Begin using server gravity again. |
/setgravity | Usage /setgravity level. Sets your local gravity to the level specified. Standard gravity is 80. Negative values will make you fall up but you can’t jump from your head. This change is local only, and looks pretty heinous on a server, because it screws very heavily with delta prediction. |
/setspawnpoint | Sets the default spawn (beam down) point on the current world to your character’s position. |
/settileprotection | Usage /settileprotection dungeonID [true or false]. Set a dungeon’s tile protection to true (unbreakable) or false (breakable). You can see the dungeon ID in /debug mode. |
/snapshot | Usage /snapshot <file> xsize ysize. Render the view of the world centered on the player with x and y size, and store to the given sbscene file. |
/spawngun | Usage /spawngun level [kind]. Spawn a randomized gun with the given level. |
/spawnitem | Usage /spawnitem itemName [count] [variantParameters]. Spawn the specified item at the mouse cursor. If the item does not exist it will spawn aPerfectly Generic Item. Variant parameters are parameters passed to the item’s constructor. They are specified as JSON surrounded by single quotes. |
/debug | Toggle debugging mode. This enables or disables all of the commands below. |
/boxes | Toggle the display of collision and sensor debugging polygons. |
/clearboxes | Toggle whether or not to clear boxes displayed with /boxes every frame. Useful for determining routes that enemies take, can get messy looking though. |
/togglelogmap | Toggle the display of debugging text information on the screen. |
/spawnliquid |
Usage /spawnliquid liquidName [amount]. Spawn a quantity of liquid
at the mouse cursor. If you want to spawn liquid as an item that you loot, use
/spawnitem instead.
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/spawnmonster | Spawns a specified monster type at the mouse cursor. | |||||||||||||||||||||
/spawnnpc | Spawns an NPC of the specified species and type at the mouse cursor. | |||||||||||||||||||||
/spawnshield |
Usage /spawnshield level [kind]. Spawn a randomized shield with the given level. If kind
is specified then the shield is limited to that kind (for instance, riotshield). If you want to spawn a non-randomly generated shield use /spawnitem instead.
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/spawnstagehand | Usage /spawnstagehand type [parameters]. Spawn a Stagehand of the specified type. If parameters are specified (as a JSON object) they will be merged on top of the default configuration. | |||||||||||||||||||||
/spawnsword | Usage /spawnsword level [kind]. Spawn a randomized sword with the given level. | |||||||||||||||||||||
/spawntreasure |
Usage /spawntreasure poolName [level]. Generates contents of a specified
treasurepool at the mouse cursor.
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/statistics | Displays collected statistics about the player (currently only includes total number of deaths; will be expanded in future versions. | |||||||||||||||||||||
/suicide | Kills the current character, incurring all normal death penalties (including permadeath!). This can be used as a last resort if you are irreversibly stuck. | |||||||||||||||||||||
/timewarp | Usage /timewarp timeInSeconds. Warp time ahead by X amount of seconds. | |||||||||||||||||||||
/togglelayer |
Usage /togglelayer [number]. Toggle the visibility of the specified layer. Possible layer types are:
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/showhunger | Usage /showhunger. Displays your hunger bar for several seconds. |
Related Posts:
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I'd like to know the answer to this as well. Got stuck with a broken quest after updating and need to cheat it away..Loading editor
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134.82.198.240 wrote:
I'd like to know the answer to this as well. Got stuck with a broken quest after updating and need to cheat it away..
Nice to have someone along with me!Loading editor -
If it's a mission, then starcheat can be used to complete a mission, though I'm not sure what the mission's name is.Loading editor
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i would just like to ask, what kind of break? are you unable to teleport? is the win item missing? is the terrain bugged out/broken? Pro deo rege et patria. is the boss not appearing?it is hard to help someone when you dont know what the problem isLoading editor
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it isnt loading the mission and when I beam to it then it beams me back to my ship instead of to the mission ;-;Loading editor
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i have the same problem i can't beam in the mission ceremonial hunting caverns it stuck even almost 1 hour wait ..Loading editor
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hey dude i try skip the mission hunt with this command :i found inLoading editor
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Topics for this thread:
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Retrieved from 'https://starbound.fandom.com/wiki/Thread:30115'
Community content is available under CC-BY-SA unless otherwise noted.
The following are Admin only commands for ship management:
Command:
Sets the BuiltBy of the targeted ship to the specified player or bot.
Use the
Note:
/builtBy {Player|B#}
Sets the BuiltBy of the targeted ship to the specified player or bot.
Use the
/status
or /listbots
commands for players or NPCs.Note:
- You cannot change the /BuiltBy if it is blank. It may be blank if you have an older save game before the BuiltBy tag was added to support player block limits.
- You can only change the BuiltBy from one NPC/Player to another NPC/Player.
- The BuiltBy may not show correctly on the Welder/Grinder display on dedicated servers after changing it. It is only a UI issue with the game. The Info panel will show the correct information. Disconnecting and reconnecting to the server will show the correct BuiltBy name in the Grinder/Welder display.
Command:
List ships in the Prefabs.
Optional {filter} to refine your search by name.
/listprefabs {filter}
List ships in the Prefabs.
Optional {filter} to refine your search by name.
Command:
Add the specified {#} prefab. Spawns the specified prefab ship directly in front of player.
/addprefab {#}
Add the specified {#} prefab. Spawns the specified prefab ship directly in front of player.
Command:
Add the specified {#} prefab as an un-built ship. Spawns the specified a ship 2m directly in front of player.
/addwireframe {#}
Add the specified {#} prefab as an un-built ship. Spawns the specified a ship 2m directly in front of player.
Command:
Add the specified {#} prefab as a pirate owned and controlled ship. Spawns the specified a ship 2m directly in front of player. If the prefab is configured with a programmable block and timer, these will run any logic.
example:
/adddrone {#}
or /addpirate {#}
Add the specified {#} prefab as a pirate owned and controlled ship. Spawns the specified a ship 2m directly in front of player. If the prefab is configured with a programmable block and timer, these will run any logic.
example:
/adddrone assailant_mk.1
Command:
Renumbers the custom names of terminal blocks. Use '*' for wildcards.
/cuberenumber <name>
Renumbers the custom names of terminal blocks. Use '*' for wildcards.
Command:
Renames and renumbers the custom names of terminal blocks back to their original. Use '*' for wildcards.
/cuberename <name>
Renames and renumbers the custom names of terminal blocks back to their original. Use '*' for wildcards.
Command:
Deletes the specified {#} ship, or the ship in the player crosshairs.
Examples:
/deleteship {#}
or /delship {#}
Deletes the specified {#} ship, or the ship in the player crosshairs.
Examples:
/deleteship Largeship 1234
will delete the ship by that name./deleteship
will delete the targeted ship./deleteship #23
will delete the 23rd ship in the Hotlist created by using /listships
/deleteship **
will delete all ships in the Hotlist created by using /listships
. You would filter your hotlist until it showed only the items you wanted, ie., /listships container
followed by /delship **
Command:
Set the specified {#} ship as destructible or indestructible, or the ship targeted in the player crosshairs. Ship will be removed and regenerated to apply the setting.
Note: This command does appear to have issues if you have connected subgrids, like rotors, pistons and wheels.
Examples:
/destructible On|Off {#}
or /destruct On|Off {#}
Set the specified {#} ship as destructible or indestructible, or the ship targeted in the player crosshairs. Ship will be removed and regenerated to apply the setting.
Note: This command does appear to have issues if you have connected subgrids, like rotors, pistons and wheels.
Examples:
/destruct On #1234
/destruct off
/destruct off largeship 4867
/pasteprefab {#}
Command:
List in-game ships/stations.
Optional {filter} to refine your search by ship name or antenna/beacon name.
This command generates a Hotlist which can be used by other commands.
The entire list of ships that is returned is also accessible as a hotlist as '**'.
/listships {filter}
List in-game ships/stations.
Optional {filter} to refine your search by ship name or antenna/beacon name.
This command generates a Hotlist which can be used by other commands.
The entire list of ships that is returned is also accessible as a hotlist as '**'.
Command:
List in-game ships/stations, position and distance.
Optional {filter} to refine your search by ship name or antenna/beacon name.
This command generates a Hotlist which can be used by other commands.
The entire list of ships that is returned is also accessible as a hotlist as '**'.
/elistships {filter}
List in-game ships/stations, position and distance.
Optional {filter} to refine your search by ship name or antenna/beacon name.
This command generates a Hotlist which can be used by other commands.
The entire list of ships that is returned is also accessible as a hotlist as '**'.
Command:
Stops the specified {#} ship. Turns on dampeners, and initiates thrusters. Unpowered ships will also stop. Includes attached rotors and pistons!
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/stop {#}
Stops the specified {#} ship. Turns on dampeners, and initiates thrusters. Unpowered ships will also stop. Includes attached rotors and pistons!
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Command:
Turns off all reactor and battery power in the specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/off {#}
Turns off all reactor and battery power in the specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Starbound God Mode Command Download
Command:
Turns on all reactor and battery power in the specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/on {#}
Turns on all reactor and battery power in the specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Command:
Claims ownership of the {#} specified ship. All own-able blocks are transferred to you.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/claim {#}
Claims ownership of the {#} specified ship. All own-able blocks are transferred to you.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Command:
Repairs the specified <#> Hotlist or targeted ship. Does not replace missing components.
/repair {#}
Repairs the specified <#> Hotlist or targeted ship. Does not replace missing components.
Command:
Removes ownership of all cubes in specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/revoke {#}
Removes ownership of all cubes in specified {#} ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Command:
Share ownership of the <#> specified ship to All, without removing the original owner.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/share{#}
Share ownership of the <#> specified ship to All, without removing the original owner.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Command:
Converts a large ship into a small ship, also converts all cubes to small.
Cubes that do not have a match will be removed.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Note, this is still in progress and some cubes do not have a correct rotation. Subgrids are not supported as yet (wheels, rotors, pistons).
/scaledown {#}
Converts a large ship into a small ship, also converts all cubes to small.
Cubes that do not have a match will be removed.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Note, this is still in progress and some cubes do not have a correct rotation. Subgrids are not supported as yet (wheels, rotors, pistons).
Command:
Converts a small ship into a large ship, also converts all cubes to large.
Cubes that do not have a match will be removed.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Note, this is still in progress and some cubes do not have a correct rotation.
Subgrids are not supported as yet (wheels, rotors, pistons).
/scaleup {#}
Converts a small ship into a large ship, also converts all cubes to large.
Cubes that do not have a match will be removed.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Note, this is still in progress and some cubes do not have a correct rotation.
Subgrids are not supported as yet (wheels, rotors, pistons).
Command:
Turns globally on/off the selected systems, including of any of following; Power, Production, Programmable Block, Projector, Sensor, Spot lights, Timer, Weapons.
Examples:
/switch [power] [prod] [prog] [proj] [sens] [spot] [timer] [weapon] on/off
Turns globally on/off the selected systems, including of any of following; Power, Production, Programmable Block, Projector, Sensor, Spot lights, Timer, Weapons.
Examples:
/switch project off
/switch progr timer off
/switch weap off
Command:
Converted the {#} ship into a static station.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/tostation {#}
Converted the {#} ship into a static station.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Starbound Console Commands List
Command:
Converted the {#} station into a ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
/toship {#}
Converted the {#} station into a ship.
Works on a specific {#} Hotlist ship, or the targeted ship in the player crosshairs.
Starbound God Mode Commands
Command:
Will mirror the cubes of the targeted ship grid.
The targeted ship grid must have a symmetry plane defined using the
The symmetry does not have to be turned on when
If multiple symmetry planes have been defined, you can mirror a single axis by specifying the color of the plane. See the examples below.
Note, that while existing blocks are checked on the targeted grid, no checks are made for any other grid including subgrids that may overlap the grid. Clang will occur if there is another grid in the way.
Also, this command is not fully supported on Dedicated Server. If you run the command, you will have to leave and rejoin the server to see the results. This bug has been logged with Keen.
Examples:
/mirror <red> <green> <blue>
Will mirror the cubes of the targeted ship grid.
The targeted ship grid must have a symmetry plane defined using the
N
and M
keys, that will appear as a red, green or blue planes.The symmetry does not have to be turned on when
/mirror
is used.If multiple symmetry planes have been defined, you can mirror a single axis by specifying the color of the plane. See the examples below.
Note, that while existing blocks are checked on the targeted grid, no checks are made for any other grid including subgrids that may overlap the grid. Clang will occur if there is another grid in the way.
Also, this command is not fully supported on Dedicated Server. If you run the command, you will have to leave and rejoin the server to see the results. This bug has been logged with Keen.
Examples:
/mirror
/mirror red
/mirror g
/mirror r b